Digital Semiotics – University of Copenhagen

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Digital Semiotics

What is Digital Semiotics

The Digital Semiotics research group is allocated at the Department for Information Studies at the University of Copenhagen. The group functions as a collaboration of researchers allocated at different universities: The University of Copenhagen, Aalborg University and The School of Information at the University of South Florida. The researchers involved shares an interest in applied semiotics related to diverse fields as information science, digital technologies and data/information visualization.

Understanding and perspective

Digital Semiotics research group is concerned with applied semiotics in relation to digital technologies and digital environments, including information and knowledge organization, the understanding and meaning of digital objects, and the interaction between humans and machines.

External members

Research themes

  • Semiotics of information
  • Visualization and Semiotics
  • Semiotics and software
  • Semiotics and Internet memes
  • Semiotics and gaming and gamification

Selected publications

Sørensen, B., et al. (2016). "The meaning creation process, information , emotion, knowledge, two objects and the significance-effets - some Peirean remarks." Semiotica 208(1): 21-33.

Thellefsen, T., et al. (2015). "The concept of information in library and information science. A field in search of its boundaries; 8 short comments concerning information." Cybernetics & Human Knowing 22(1): 57-80.

Thellefsen, M., et al. (2015). "Introducing a semeiotic-inspired concept of information for Library and information science - Breaking the boundaries of documents." Studia kulturoznawcze 2(1): 267-280.   Thellefsen, M., et al. (2015). "The fallacy of the cognitive free fall in communication metaphor - a semiotic analysis." Library Trends 63(3): 512-527.

Thellefsen, T., et al. (2014). "The information concept of Nicholas Belkin revisited – some semeiotic comments." Journal of Documentation 70(1): 74-92.

Digital semiotics: Friedman, A.& Feichtinger, E. (2017) "Peirce's sign theory as an open-source R package." Signs - International Journal of Semiotics Vol 8.

Friedman, A. (2017) ” An examination of Peirce’s sign theory package to enhance student peer review: a case study.” Journal of Learning Analytics Vol. 4(3)

Friedman, A. (2016). ”Peirce’s—theory of signs in R.” useR conference, Standford University. useR is the leading conference in the field of statstical and visualization open source development.

Semiotics and gaming and gamification Konzack, L. (2016). Computer game criticism: A method for computer game analysis. In M. J. P. Wolf (Ed.), Video games and gaming culture (Vol. 2, part 5, pp. 89-100): Roudledge.


Konzack, LarsAssociate professor +45 353-21306E-mail
Thellefsen, Martin MuderspachAssociate professor +45 353-21355E-mail